// Wind Walker!
/* CVARS - copy and paste to shconfig.cfg
//Windwalker
windwalker_level 0
*/
#include <amxmodx>
#include <superheromod>
#if defined AMX_NEW
#include <Vexd_Utilities>
#endif
#if defined AMX98
#include <xtrafun>
#endif
// VARIABLES
new gHeroName[]="Wind Walker"
new gHasWindWalker[SH_MAXSLOTS+1]
//----------------------------------------------------------------------------------------------
public plugin_init()
{
// Plugin Info
register_plugin("SUPERHERO Wind Walker","1.17.5","AssKicR/JTP10181")
// DO NOT EDIT THIS FILE TO CHANGE CVARS, USE THE SHCONFIG.CFG
register_cvar("windwalker_level", "0" )
// FIRE THE EVENT TO CREATE THIS SUPERHERO!
shCreateHero(gHeroName, "Silent Wind", "Enemy cannot hear your footsteps", false, "windwalker_level" )
// REGISTER EVENTS THIS HERO WILL RESPOND TO! (AND SERVER COMMANDS)
//INIT
register_srvcmd("windwalker_init", "windwalker_init")
shRegHeroInit(gHeroName, "windwalker_init")
#if !defined AMX_NEW
// EVENTS
register_event("ResetHUD","newRound","b")
#endif
}
//----------------------------------------------------------------------------------------------
public windwalker_init()
{
new temp[6]
// First Argument is an id
read_argv(1,temp,5)
new id=str_to_num(temp)
// 2nd Argument is 0 or 1 depending on whether the id has Wind Walker
read_argv(2,temp,5)
new hasPowers = str_to_num(temp)
gHasWindWalker[id] = (hasPowers != 0)
#if defined AMX_NEW
}
//----------------------------------------------------------------------------------------------
public client_prethink(id)
{
if(gHasWindWalker[id]) {
Entvars_Set_Int(id, EV_INT_flTimeStepSound, 999)
}
}
#else
//Got to remove the powers if he is not Wind Walker
if ( !hasPowers && is_user_connected(id) ) {
set_user_footsteps(id,0)
}
//Give Powers to the Wind Walker
if ( hasPowers && is_user_connected(id) ) {
set_user_footsteps(id,1)
}
}
//----------------------------------------------------------------------------------------------
public newRound(id)
{
if ( gHasWindWalker[id] && is_user_connected(id)) {
set_user_footsteps(id,1)
}
}
//----------------------------------------------------------------------------------------------
#endif